13th part of my VRoid tutorials. Today we'll make an accessory in Blender and add wiggly physics to it in Unity with Springbones.
You'll be needing the following assets:
UniVRM https://github.com/vrm-c/UniVRM
If you don't know how to setup your Unity project for VRM import check my older tutorial that shows the process:
• How to Change outline colors of VRoid VRM ...
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Track: Color Parade - Anthem
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Intro:
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