Description
Contains a camera, directional light and spawn point. Uses Mirror for multiplayer and works with the Built-in Render Pipeline.
Designed for developers working with Mirror and the Built-in Render Pipeline in Unity. It provides a clean, ready-to-go scene containing a camera, directional light, ground plane, a basic player spawn point, and a network controller script to handle local control.
The template is ideal for prototyping multiplayer mechanics without having to set up the networking boilerplate from scratch. It uses Mirror’s built-in HUD and NetworkManager, so you can hit Play, host or join a session, and immediately start working in a networked environment.
Great for developers who want to skip the initial setup and focus on building networked gameplay features right away.