Modern OpenGL programming in Python - part 17 - loading obj files

Опубликовано: 10 Май 2026
на канале: AtiByte
8,518
53

After some modification in our main application, and in the vertex and the fragment shader, we will be able to load 3D models
into our OpenGL app.But make sure that your model is triangulated, when you export it.

You can find the code on github: https://github.com/totex/PyOpenGL_tut...