In this video, we add a double jump to our 2D platformer in Unity.
We build on our existing movement and jump system to allow the player to jump again while in the air, and we also trigger a separate animation for the second jump.
This is part of a full beginner series where we create a complete 2D platformer step by step.
In this video we cover:
• How to implement double jump in Unity
• Tracking jumps using a simple system
• Resetting jumps when grounded
• Triggering animations using Animator parameters
By the end of this video, your player will be able to double jump with proper animation and clean logic.