Capcom vs. SNK 2: Millionaire Fighting 2001 Arcade

Опубликовано: 18 Январь 2026
на канале: Insert Coin
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A year has passed since the original tournament known as Millennium Fight 2000. This time, the political conflicts of the Garcia Financial Clique and the Masters Foundation have a rematch once again by releasing a million dollar fighting tournament called Millionaire Fighting 2001, all of the original fighters from both powers clash once again, but with more fighters both legends and newcomers.
In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. Strength are altered accordingly based on the number of players. For example, a team of three fighters will be weaker and have less individual health than a one-man team. Rounds are fought one against one, with the winner being the first to defeat their opponent's team.

Unlike the first game, which was based on a King of Fighters-style two-strength, four-button system of punches and kicks, Capcom vs. SNK 2 is based on the three-strength, six-button system of punches and kicks native to the Street Fighter series, and the SNK characters have been tweaked to fit the six-button style. The overall system is derivative of Street Fighter Alpha.
However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine.
These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems." There are six in total, each designated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.

The game has regiolnal differences:

The game's subtitle is different depending on the region. The Japanese version is subtitled Millionaire Fighting 2001, but elsewhere this was changed to Mark of the Millennium 2001. This change affects the title screen logo and announcer voice clip (though he still says "This is the Millionaire Fighting 2001" on the character select screen in all versions), the background of the groove select screen, and the text above the round timer.

As is the standard since Street Fighter II, a few characters' names are changed from the Japanese version to international releases:

M. Bison (Boxer), Balrog (Claw), and Vega (Dictator) are respectively renamed Balrog, Vega, and Bison.

Gouki is renamed to Akuma. This also applies to his secret boss form, Shin Gouki/Shin Akuma.

Additionally, Rugal's secret boss form is called God Rugal in Japan and Ultimate Rugal elsewhere.

A-Groove allows the player to activate a special mode that lets their character cancel any attack into any other attack for a limited time, at the cost of all remaining super meter. As in the Street Fighter Alpha series, this state is known as "Original Combo" in Japan and "Custom Combo" elsewhere.

P-Groove's primary technique, originating in Street Fighter III, allows the player to negate an opponent's attack by tapping the joystick forward (or down for low attacks) a few frames before impact. This technique is known as "Blocking" in Japan (not to be confused with guarding—casually referred to as "blocking" in English—which is done by holding the stick away from the opponent), and "Parrying" elsewhere.

The Japanese version has unique win quotes in arcade mode for characters talking to their teammates (if on a team) or their defeated opponent (if solo). Each permutation of characters has its own dialogue. International versions omit this extensive dialogue, instead giving characters generic win quotes.

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