UNR210: Creating Virtual Production Environments in Unreal Engine

Опубликовано: 25 Май 2026
на канале: fxphd
39
0

In this course, taught by Liam Whitehouse, members will learn techniques to capture and recreate real world on-set locations into highly detailed photo real Unreal Engine real-time environments. These can then be used for cinematics or background environments for virtual production.

The course covers how to capture photogrammetry of large assets, retoplogy, UV mapping in ZBrush, and creating a detailed procedural background terrain in World Creator. Topics covered also include how to paint procedural grass foliage onto the ground in art-directed detail as well as how to create a Niagara particle system of leaves falling from the detailed trees. All of this will be included in easy-to-follow classes ideal for VFX artists wanting to utilize Unreal Engine for cinematics and highly detailed virtual production background scenes on LED volumes.

This and over 280 other courses are available as part of a monthly membership at https://fxphd.com starting at $79/month. Visit https://www.fxphd.com/memberships/ for more details.