Move the cursor on the "Time Slider" to "Frame 2." Use the "Rotate," "Scale" and "Move" tools to create another position for your model. Click "Animate," "Set Key." This will set the model's position for "Frame 2." Repeat these steps for as many frames as you need for your animation
You can set keyframes (also known as keys) by selecting an object and selecting Key Set Key from the Key menu in the Animation menu set or pressing S on the keyboard. Keys are arbitrary markers that specify the property values of an object at a particular time.
Keyframes. Maya uses "keyframes" for animation (we also refer to them in short as "keys"). A keyframe is basically a marker used to specify an object's position and attributes at a given point in time. To set a keyframe on the ball at the current frame, select the ball and go to Animate → Set Key (or just hit s).
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