Taking Feathers into Substance Designer for Texturing

Опубликовано: 08 Октябрь 2024
на канале: CG Spectrum
1,950
30

Bryan has been doing a lot of modeling work that will directly affect his texturing. In this stream, Bryan takes his three types of feathers (large, medium, and small) into substance designer for texturing.

Watch the full Valkyrie series:
A Norse God-Inspired Character 3D Model (Part 1) -    • A Norse God-Inspired Character 3D Model  
Exploring Procedural Feather Generation in Houdini (Part 2)    • Exploring Procedural Feather Generati...  
Feather Systems in Houdini with Rotations and Hair Curves (Part 3)    • Feather Systems in Houdini with Rotat...  
Feather HDA and Poxy Replacement (Part 4) -    • Feather HDA and Poxy Replacement  
Feather Proxy Construction, Attributes and Texturing in Houdini (Part 5)    • Feather Proxy Construction, Attribute...  
Taking Feathers into Substance Designer for Texturing (Part 6) -    • Taking Feathers into Substance Design...  
Valkyrie: Finishing Touches on Wings and Talons (Part 7) -    • Valkyrie: Finishing Touches on Wings ...  
Creating Scales in 3D Modeling (Part 8) -    • Creating Scales in 3D Modeling  
Meet your mentor: Award-winning VFX artist Bryan Bentley has worked at major studios like ILM, The Jim Henson Company, and Rhythm & Hues on movies such as Pacific Rim, Transformers 3 & 4, Rango (Oscar for Best Animated Film) and The Golden Compass (Academy Award for best visual effects). Bryan has held university teaching and professorship positions all over the world and is now CG Spectrum's 3D Modeling Department Head. His specialties include 3D Modeling, Rigging, Creature FX, Python Programming, Rigid Simulation and Geometry Fracturing for Destruction.

To have Bryan as your mentor, or to explore 3D Modeling courses visit: https://www.cgspectrum.com/3d-modeling​

CG Spectrum is a Rookies certified school. Courses are 100% online and include mentorship from an industry professional with years of experience working on major films and games. Learn more at: https://www.cgspectrum.com​

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CGS Live - Modeling 49 - Taking Feathers into Substance Designer for Texturing