Sci-Fi Modular Environment in Blender & Unreal | Blockout Stage (Part 1)

Опубликовано: 17 Июль 2026
на канале: Jame Studios
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In this video, I start a new series where I create a sci-fi modular environment for games using Blender, Substance Painter, and Unreal Engine 5.

In Part 1, I focus on the blockout stage in Blender — defining the layout, scale, and basic composition of the environment — and then set up the project in Unreal Engine to prepare for the upcoming modeling and texturing stages.

This is a no-commentary timelapse-style tutorial, perfect for artists who enjoy watching clean workflows and environment-building techniques.

🧠 What You’ll See in This Part:

Creating modular blockout pieces in Blender

Setting up the Unreal Engine project

Importing blockout models into Unreal

Laying out the base environment for iteration

💡 Tools Used:

Blender

Substance Painter (for future parts)

Unreal Engine 5

🔔 Subscribe to follow the full series: modeling → texturing → lighting → final render!

🎨 My Portfolio: https://jayeshsharma3d.artstation.com/