In this video, I start a new series where I create a sci-fi modular environment for games using Blender, Substance Painter, and Unreal Engine 5.
In Part 1, I focus on the blockout stage in Blender — defining the layout, scale, and basic composition of the environment — and then set up the project in Unreal Engine to prepare for the upcoming modeling and texturing stages.
This is a no-commentary timelapse-style tutorial, perfect for artists who enjoy watching clean workflows and environment-building techniques.
🧠 What You’ll See in This Part:
Creating modular blockout pieces in Blender
Setting up the Unreal Engine project
Importing blockout models into Unreal
Laying out the base environment for iteration
💡 Tools Used:
Blender
Substance Painter (for future parts)
Unreal Engine 5
🔔 Subscribe to follow the full series: modeling → texturing → lighting → final render!
🎨 My Portfolio: https://jayeshsharma3d.artstation.com/