Week 2(ish) of my Unity project! As always, sorry for bad audio (headset still doesn't work) and choppy video. Read the accompanying blog here: http://wp.me/pL6Fo-72
This video shows:
Sculpting terrain, moving beyond just a flat plane to have hills, cliffs etc.
Wind and making trees and other world objects react to the elements
Create world boundaries to prevent player falling off edge
Different textures on one plane -- going from grass to dirt (well.. I don't show that part so much in this video but it is part of the scene now)