Full convert from blender to godot with glb.
About 3000 objects with 10 million tris in blender.
Using sdfgi, and occlusion culling, auto lod for optimize in godot.
There is some probrem with anti aliasing, fps drops to half when turned on.
My configuration i7-9700, rtx 2060.
Can't wait for the official release :)
#godot4 #godotengine #blender #godot4alpha #occlusionculling #sdfgi #bigscene #autoLOD #gamedev