Making monsters BLEED!! in my Zelda-Like indie Game | Devlog 7 Status Effects

Опубликовано: 08 Июнь 2026
на канале: Facepalme Dev
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During March I have been working on improving combat systems for my Zelda-like indie game. I've introduced Enemy spawn points, death, a stamina system and status effects.

Status effects act as buffs and debuffs for the player and enemies, allowing more avenues to diversify the weapon system in the future.

♫ Music ♫
Music covers all by The Consouls:
   • Lost Woods (The Legend of Zelda: Ocarina o...  
   • Kakariko Village (The Legend of Zelda: A L...  
   • Shop (The Legend of Zelda: Ocarina of Time...  

🕮 Chapters 🕮
00:00 Enemy Improvements
00:22 Stamina and Evasion
01:37 Statistic Modifiers
02:29 Status Effects Introduction
04:22 Other Status Effect Examples
05:03 Upgrade Tier System
05:35 Conclusion

Patreon:   / facepalme  
Long Play Channel:    / @facepalmeplays  

#gamedev #unity #indiegame #indiegames