Syncronisation

Опубликовано: 14 Август 2026
на канале: PhatLooser
644
1

MTA syncronisation bad connection test.
I had the lag, so I get the disadvantage.

This is my high ping test nr 2, average lag: 550 ms. Max pingtime: 890 ms.
Nr 1 was not filmed, where I were able to set my connection speed such slow that I had an average ping above 1000 ms. I still was able to play, but my health lagged even more then in this movie.
As you can see, fall damage etc. were set server side.
The shot syncronisation was, too: The other players were able to kill me with one or two shots while I was running.
I will add another movie with low ping for you to see how smooth this can work out.

Some things I have to explain:
-Weapon accuracy and damage are server side and can be defined by the script.
That the car exploded that fast is because the server said so - its no cheat.
-The thingies attacking me are just some AI script that eats up my CPU.
-I played on the CepBep and on the ZM mode.
-I played as zombie, since people always are annoyed by high pingers: I wanted to show you that I could be killed even when lagging like hell.
-The white lines are the shots registered by the server. If the server says that you hit someone, you hit someone. If not, then not, this way I can reduce the lag and disable ANY health cheats.