Another year, a bunch more academic research to delve through.
00:00 - Intro
01:40 - The Art Of Caring
06:00 - Your Controls Suck (probably)
11:25 - Not just vibes: How Blind Players Are Modding Accessibility into Games with AI
21:00 - Why would anyone make an unplayable game?
22:45 - Diaries of A Trophy Hunter : The good, the bad and the ugly of Achievement design
24:00 - Access Denied: The Illusion of Inclusion
28:55 - Ken Yankelevitz: A Pioneer in Accessible Gaming
32:15 - Accessibility as part of business strategy
34:40 - Spectrum Gaming: an autistic led UK charity creating joyful and safe spaces through gaming
38:34 - Wednesdays: Designing for Accessibility
43:25 - Player Hearing Safety: Accessibility’s Close Cousin
48:45 - The Shadow Interface and Screen Readers
53:04 - UI & Accessibility
56:10 - Unlocking an Invisible Market: User Needs and Design Logic of BLV Mobile Games in China
1:00:40 - Accessibility as a Product Metric: How to Advocate for It with Business Stakeholders in Mobile Games
1:03:35 - Partial Spectrum Warrior
1:04:30 - The Statistics Behind Accessibility Advertising
1:08:20 - Unseen Diplomacy 2 – Developing Accessible Room-scale VR
1:11:15 - Many Cats, Many Consultants, Many Mat Moments
1:12:50 - Outro