Virtual Art Department | Photoscanned Geometry # 1

Опубликовано: 16 Май 2026
на канале: Sinfull Studios
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This video highlights my use of photogrammetry to capture and integrate real-world geometry into digital environments. The assets were scanned, processed, and optimized for use in Blender, ensuring both visual realism and performance efficiency.

Workflow includes:

Photogrammetry Capture – High-resolution scans of real-world objects and surfaces

Photoscanned assets add a layer of authenticity and detail that enhances environments for virtual production, games, and cinematic storytelling.