This video highlights my use of photogrammetry to capture and integrate real-world geometry into digital environments. The assets were scanned, processed, and optimized for use in Blender, ensuring both visual realism and performance efficiency.
Workflow includes:
Photogrammetry Capture – High-resolution scans of real-world objects and surfaces
Photoscanned assets add a layer of authenticity and detail that enhances environments for virtual production, games, and cinematic storytelling.