Welcome to the second lesson in this new #UE4 #tutorial series. In this video, we will create the project file we will use for this series. In addition, I will give an overview of the editor UI.
Starting new project: 3:24
Editor UI overview: 4:35
What are Templates?: https://www.unrealengine.com/en-US/bl...
Template Documentation: https://docs.unrealengine.com/en-US/R...
Editor Documentation: https://docs.unrealengine.com/en-US/E...
UI overview (video from Epic):https://www.unrealengine.com/en-US/bl...
Blueprint documentation: https://docs.unrealengine.com/en-US/E...
If you find any of the content in this series hard to follow, let me known in the comments and I will endeavor to create additional videos to unpack this content.
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The Blueprint version of this series will cover:
1. Installing Epic Launcher & UE4
2. creating the project and an overview of the editor
3. Setting up source control and connecting the source control to the project
4. Creating the first map and our platforms (also setting up transitions between levels)
5. Creating a second map, transitions between them, and our obstacles
6. Adding a trap to our second map
7. Creating a third map using all of the previous content
8. Creating a main menu
9. Creating a saving/loading system
10. Creating a credits scene
11. Finishing the project by creating an .exe file of it
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