UE5 Procedural Terrain Generation with Blueprints #6 - Fixing Seams Between Tiles

Опубликовано: 26 Февраль 2026
на канале: MakeCodeSimple_Unreal
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Hey Guys!
In Part 6 of the Procedural Terrain Generation, which is made in Unreal Engine 5, our Landscape is created with multiple Landscape Mesh Tiles. As of now at the edge of generated tiles, we can see a clear difference in shading. Which kills the seamlessness of the landscape. This happens because the Normals of the adjacent vertices of 2 tiles are different. So, we will modify the terrain generation function to fix this issue.

➡️ Whole Series:    • Unreal Engine 5: Procedural Terrain Genera...  

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