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Highguard faced strong audience resistance at launch, and while it didn't suffer the same fate as Concord, it still shows bleak prospects. This is all due to its derivative, drawn-out, and overly complicated mechanics. Everyone has criticized the game, so I'm much more interested in something else: what happened to all the PvP multiplayer games that offered complex, intricate mechanics? Is there really no place for such things in the gaming industry anymore?
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Full video tracklist:
• https://t.me/flynn101/931
Lots of additional content:
• https://boosty.to/dmitryburdukov
• / dmitryburdukov
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00:00 — YOU GOT HIGHGUARD;
08:14 — MOBA ELEMENTS;
15:38 — ASYMMETRIC MULTIPLAYERS;
29:12 — SOCIAL STEALTH;
34:22 — CRAFTING;
35:29 — VERTICALITY;
36:46 — TECHNOLOGY;
38:27 — COMPLEX TASKS;
42:04 — UNCLASSIFIABLE;
43:50 — NOT JUST COMPLEXITY;
47:23 — NOT ALL SO GLOOMY.