Unity Object Pooling - 02 Organization and Interfaces
The second episode in the Object Pooling series.
This time we make sure that everything is neatly organized and that we can extend functionality through an Interface if the need arises.
-------------------------Timestamps----------------------
00:00 Channel Intro
00:11 Including Multiple Prefabs in the Object Pool
02:54 Preprocessor Directive as Implementation Helper
07:33 Using Parents for a Less Cluttered Hierarchy
09:05 Creating an Interface to Extend Useability
14:25 Implementing the Interface for the Collectible
15:42 Forecast and Outro
-----------------------------Credits--------------------------
Forest Background by Digital Moons
https://digitalmoons.itch.io/parallax...
Cartoon FX Free by Jean Moreno (JMO)
https://assetstore.unity.com/packages...
-------------------------------Links--------------------------
Personal Blog 🠞 https://icreatemy.games/
#unity #gamedev #objectpooling #gamedevelopment #unity3d #madewithunity #indiedev #intermediate #icreatemygames #performance #performanceoptimization