Instance a Perfect Hexagon Grid in Blender 3D | Evangelion UI Tutorial

Опубликовано: 14 Май 2026
на канале: Augury Blender
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In this blender tutorial, we're building a perfectly tileable procedural hexagon pattern, drawing inspiration from the iconic UI designs of Neon Genesis Evangelion. Learn how to set up a grid for seamless pattern tessellation and instance objects for dynamic visual effects. This quick guide covers the mathematical calculations and node-based procedural art to create an engaging graphic design.

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⏰ Timestamps:
00:00 - Intro: The Evangelion UI in Blender
00:30 - Geometry Nodes Setup & Initial Grid
01:27 - Procedural Math: 30-60-90 Triangles Explained
03:30 - Calculating X and Y Displacement for Instancing
04:40 - Transform Geometry Node for Perfect Spacing
06:18 - Using Repeat Zones in Geometry Nodes
07:07 - Translating the Grid by Row (Procedural Tiling)
08:16 - Advanced Repeat Zone Setup for Column Instancing
08:40 - Centering the Grid with Switch Nodes & Modulo Math
09:28 - Controlling Grid Spacing Procedurally Using Radius
10:13 - Converting Hexagons to Points for Custom Instances
11:13 - Modeling the Evangelion Emergency Hexagon Tile
13:30 - Instancing Sci-Fi UI Tiles onto the Point Grid
14:45 - Animating the UI with Scene Time & Noise Textures
15:30 - Geometry Nodes Node Tree Breakdown & Review
16:30 - Final Render & Outro

🧠 What You Will Learn:
How to use basic trigonometry (the 30-60-90 triangle) to calculate flawless, mathematical spacing for procedural grids.
Techniques for structuring robust Geometry Nodes setups using Repeat Zones to create scalable, overlapping arrays.
How to build custom mathematical logic using Modulo and Switch nodes to keep procedural structures perfectly centered.
Best practices for parameter-driven workflows, allowing a single value (like the radius) to safely control the spacing of an entire system without breaking.
Workflows for converting abstract mathematical point grids into stylized, production-ready sci-fi motion graphics.
How to organically drive loopable UI animations using a combination of the Scene Time node and Noise Textures.

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