Unity Prototype - Radar Simulation

Опубликовано: 23 Июль 2026
на канале: CozyProgramming
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Hi guys, i have been making this for like 3 days but i procastinated on second one.
Anyways as always source files of code are at my github github.com/Pr0gr1m
In this video I showed 1 out of 2 methods I thought about, just because other one was much more compilcated, but I am going to explain it here. It resolves around calculating y max distance as well as x max distance using pythagorean theorem and using the difference beetwen hit.point and radar global position.