Mesh Integration and Disintegration integrates and disintegrates your models in tiny submeshes, and let you create effects like explosions, disintegrations, loading effects, and every thing you can imagine. It does in an elegant and harmonically way.
Just follow the very simple instructions to add some scripts to your GameObjects and you will be ready to use it on every 3D Model you have. Once you learn how to use it, you can easily configure it, so it will behave like you want.
Includes a test scene with an example, and a document with all the instructions you need.
It can be used for a variety of utilities. For instance, you can use it to explode a character every time a bazooka hits him. Or, maybe, you can use it for loading a scene, where the meshes load slowly by integrating its subparts. Just two examples, but there are hundreds. You can use your imagination and do whatever you want.
Music: Bensound.com