UE5 Top Down Aim Assist Gore Shooter

Опубликовано: 12 Июнь 2026
на канале: Ian Walsh
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Quick recording of latest project i've been working on in Unreal Engine 5.0. Wanted to continue working on a top down sci-fi ARPG like game but wanted to make the aim/camera system fluid so any position or view type can work seamlessly.

I also integrated gamepad detection and instant swapping between gamepad and kb/m. Rumble is setup and im nearly finished with PS5 controller integration(haptics are pretty cool).

Project is mostly replicated, need to overhaul the events that handle kb and gamepad since they are not playing quite as nicely with the gamepad controlled cursor system i've setup for use in menus.

Aim assist/targeting is seperated between kb/m and gamepad with mouse allowing more precision and pitch when aiming.

The squirrelly camera movements i did on purpose to showcase the aiming variations and targeting. I created a standalone lighting/post process system in which i can simply drag and drop in order to color/light scenes as well

The laser on the gun has been a major PITA and i've done 2 iterations on it, to help with smoothing and locking to cursor position, the gun recoil would make it jump all over so i did some witchcraft to sort of project from hit point back to gun in a way to help reduce the jumping.

The decal system really makes a huge difference in the result with blood splash on the player as well as wounds on the enemies and places where dismemberment has occurred(https://www.unrealengine.com/marketpl...)

other UE marketplace assets used:
https://www.unrealengine.com/marketpl...
https://www.unrealengine.com/marketpl...
https://github.com/bphelan/VirtualCursor