Character Rigging in Blender 04a - Creating a Simple FK Spine Rig

Опубликовано: 17 Май 2026
на канале: Dikko
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In this walkthrough I guide you through the process of rigging the characters spine the simplest way possible. We set up the control hierarchies, then use mesh objects to create the control shapes.


Introduction (00:00)
Creating the Control Bones (02:06)
Connecting the Control Bones to the Deform Rig (13:24)
Creating the Control Shapes (18:10)