Project Files: / 95523393 .
This is the 8th part of the creative in-game camera systems (Fixed camera/ rail camera)+ Constrained movement systems we are working on. In the last episode of this series, we worked on how to implement a system which allows player to walk on a narrow ledge that extends a very little room from a wall. Today, we will extent the same system to allow player to enter and exit the wall/ledge movement from either side of the ledge walking section. We will also modify the animation blueprint to support moving to both directions on the wall.
CodeLikeMe Camera Systems Full Playlist: • Creative Camera Systems in Unreal Engine
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
/ codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
/ @codelikeme
Like my facebook page for more content : / gamedevelopersclub
Follow me on twitter : / codelikeme2
Follow me on reddit : / codelikeme
#CodeLikeMe #unrealengine #ue5 #indiegamedev