Being inspired by old WeiQi style of play where opponents are building
bases all the way long I've forced a similar sort of opening to get the
desired type of position where I knew what to do.
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Programming the game of Go (16 videos):
• A gentle intro to programming a board game...
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Coding your first chess eninge in Python (6 videos):
• Toyfish: CHESS ENGINE in PYTHON for ABSOLU...
Coding bitboard chess engine in C (95 videos):
• Bitboard CHESS ENGINE in C: intro
Array based chess engine in javascript:
• How to reuse javascript CHESS ENGINE code ...
Chinese chess ( xiangqi ) engine in javascript:
• Discovering Chinese chess Xiangqi to creat...
Chess variants (including Korean chess janggi!):
https://github.com/maksimKorzh/bmcp-v...
Chess bot to play chess on any website (tutorials):
• CHESS BOT interface to play on ANY WEBSITE...
Chess programming playlists:
/ @chessprogramming591
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00:00 Intro
01:47 My game versus GNU GO engine
04:20 SIMILARITY #1: opening development
06:10 Important difference between ancient WeiQi and modern Go
12:50 SIMILARITY #2: getting a certain type of a middlegame position
22:45 If Sicilian Dragon occurred in Go
43:00 SIMILARITY #3: knowing what to do in every phase of the game
44:29 SIMILARITY #4: Traditional chess vs Fischer Random & Ancient WeiQi vs Modern Go