Max shows off his lip syncing abilities in this sneak peak of our R&D into a pipeline for realtime facial animation for Virtual Production.
What's involved?
3D scan of Max's face
Mesh topology and transfer of blendshapes from a source rig
Webcam footage captured into Faceware Studio
Faceware Studio tracks facial animation and streams to Unreal Engine
@Logemas #MoCapMax
@FacewareTech