Part 2 - Getting Mocap animation into Unreal Engine

Опубликовано: 05 Октябрь 2024
на канале: Jonas Mølgaard
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In this part two, i show how i get an animation into Unreal Engine.

As i may try to explain there can be issues with the exported animation, so first import the Fuse character fbx and then use that skeleton as you import the animation from Ipi Studio. From there on, just retarget to your skeleton of choice and you're good to go.