How to use the UIMenu - Visual Prefab Manager in Doozy UI Manager for Unity

Опубликовано: 04 Апрель 2026
на канале: Doozy Entertainment
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Learn how to use the UIMenu visual prefab manager found inside Doozy UI. Instantiate a prefab clone for a linked prefab with a single click. Add and remove menu items without writing a single line of code. Find out how easy it is now to manage prefabs in Unity.

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Video made on Unity 2020.3.17f with Doozy UI Manager 4.0.0
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Doozy UI Manager is a set of systems that make it easy for anyone to design, manage and animate modern User Interfaces. This is a set of professional tools specially designed for professionals.

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Get DoozyUI at https://bit.ly/DoozyUIManager
Learn more at http://doozyui.com/

Tutorial: https://www.doozyui.com/docs/how-to-u...

Help Desk: http://bit.ly/DoozyHelpDesk
Knowledge Base: http://bit.ly/DoozyKnowledgeBase4

Twitter Feed -   / doozyplay  
Facebook Page -   / doozyentertainment  
Discord Invite -   / discord  

Screenshot tool used - https://getsharex.com/

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0:00 Intro
0:21 How to use the UI Menu
2:47 How does the UI Menu work
4:57 UI Menu Search
6:08 How to add a new item to the UI Menu
8:38 Instantiate Mode - Clone vs Link
11:10 How to set a Prefab Preview
17:29 Info Tag and the Tags system
21:05 Context Menu Instantiate Mode
23:34 Animated Prefab Preview
25:05 Conclusions
25:38 Outro
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Doozy UI Manager manipulates components that work on the Unity UI framework (UGUI), while using custom editors made with the editor UIElements framework. It also comes with numerous pre-configured components that are ready to use.

The UIMenu is a visual prefab management system for Unity that allows instantiation of prefab clones or linked prefabs directly in the Unity Editor. Having been created with designers in mind, adding new elements to the menu is done with only a few clicks, without writing a single line of code.

Reactor is a Value Animator Engine created to work with Unity, that uses a simple timing engine to calculate animated values and set them on target objects. It can animate any value property that currently supports Unity UI (uGUI) and editor UIElements, and it can support other systems as well due to its modular nature.

Signals is a universal messaging system specifically designed for Unity that uses data streams to send pings, data structures and/or references, which also includes an internal automated pooling system that recycles data packets after they are used.

Nody is a visual flow graph solution designed to create, visualize and manage UI navigation flows. Built on UIElements, the new retained mode UI framework for Unity, it uses the same infrastructure as the Unity’s ShaderGraph and VFXGraph solutions.