UE5.5 Step-by-Step Landscape Material | 23: PERFORMANCE

Опубликовано: 22 Март 2026
на канале: UnrealityBites
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In this Unreal Engine 5 course, suitable for complete beginners, I'll be covering the creation of automatic landscape materials to bring life and realism to your worlds, whether they be for games development or movie making.

In this episode, we'll consider the performance of our landscape material by switching on and off various UE features and packaging for high end and low end target devices. I will be using UE5.5 for this episode, because Nanite Displacement is pretty much unusable in UE5.4

Make sure you've followed all of the earlier videos in the playlist before this tutorial at    • UE5: Step-by-Step Landscape Material  

00:00 - Intro
01:37 - Performance for Cinematics
02:09 - Gaming Benchmark Strategy
03:49 - Everything Switched On
08:03 - Nanite Displacement OFF
09:23 - Hardware Ray Tracing OFF
10:47 - Nanite OFF
17:12 - Lumen OFF
18:33 - RVT ON
19:55 - Low Scalability ON
24:00 - Summary of Results
26:44 - Coming Up