In this video you will see how to use Arnold sampling during render time. I will cover all command like Camera AA, Diffuse, Specular, Transmission and SSS.
Camera AA : Camera AA responsible for removing noise and render quality.
Diffuse: Diffuse is responsible for light bouncing.
Specular: Specular Command use for glossiness highlight and Specular highlight.
Transmission : Use for glass and Transparent object.
SSS: Use for subsurface material.
And how to calculate pixel camera setting.
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