Rendering our model inside Blender using procedural shaders.
For the "Specular" value of the glass material you should change it to 0.5 for a realistic reflection. I forgot to change it.
Timestamp:
0:00 Intro
0:07 Lighting setup explaination
0:33 Importing the model & creating the shaders
4:02 Final setup
6:33 Little talk about texturing options
7:43 Before and after color correction
7:58 Outro
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Late Night Radio by Kevin MacLeod
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