PICO OS 6 Deep Dive: Spatial App UI/UX Design | Designing for Human Perception in XR

Опубликовано: 15 Май 2026
на канале: PICO Developer
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15

Designing for XR is not designing for a screen. It's designing for a space.
In this second installment of the PICO OS 6 Developer Video Series, Ge Lee (Product Designer) and Rongxuan (HCI Designer) from the PICO Design team walk through the principles and practical guidelines behind PICO OS 6's UI and interaction design system — from visual field layout and depth management to window types, dynamic scaling, and the full set of general interaction events.
Whether you're building your first spatial app or migrating an existing Android experience, this video gives you the design foundation to do it right.

What we cover in this video:
✅ 00:04 - Introduction
✅ 00:19 - Designing for borderless spatial environments
✅ 01:03 - Human sensory perception: vision, hearing, and cognitive load in XR
✅ 01:28 - Visual field layout: comfort zone
✅ 02:07 - Interaction feedback design: visual highlights, spatial audio, and avoiding over-feedback
✅ 03:23 - Window containers: Planar Windows vs Volumetric Windows
✅ 04:36 - Dynamic Scaling: keeping content legible at any distance
✅ 08:00 - Multimodal interaction: eye gaze, hand tracking, controllers, and external devices
✅ 11:27 - App-level interaction constraints and system-level interaction commands
✅ 13:06 - General interaction events: Hover, Tap, LongPress, Drag, Scale, Rotate
✅ 15:25 - Summary and what's next


API Documentation for Spatial UI: https://developer.picoxr.com/en/docum...

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