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In this video, I’m showing a “seamless” transition between rooms in the game.
As I mentioned in the previous video, I’ve been testing out some ideas — and overall, I’m pretty happy with the result. Of course, there’s still a lot to polish, tweak, optimize, and maybe refactor, but the current prototype works well enough for now.
Next, I’m planning to make a custom “seamless” transition between floors — a descent into a hatch. I think that’ll be interesting 🙂
Not sure yet if I’ll implement the hero’s descent animation, but I’ll come up with something.
There’s still plenty ahead — mechanics, effects, conditions, UI (UIToolkit), and more.
I’ll really appreciate a like, dislike, or subscription — it helps a lot! ❤️
#Gamedev #Unity #NavMeshAgent #UniTask #UIToolkit #FloorTransition #RoomTransition #GameDevelopment #IndieGames #GameProgramming #Unity3D #csharp #roomtoroom