Have you ever needed to easily edit part of a blender library-linked rig? Well now you easily can, with python overrides!
See the related page for downloads and code snippets:
http://theduckcow.com/2018/blender-ov...
This is a tutorial on how to use simple python code to override data (such as objects, materials, positions, etc) contained in a linked library. Usually, if you have an object contained in a linked library group, you cannot modify it at all. This trick however, shows you a way to get around that and make your linked rigs and sets more flexible!
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http://bit.ly/BlenderScripting
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