ROBLOX Call of Robloxia 5 Dev testing: I lag really bad

Опубликовано: 04 Июль 2026
на канале: speedydude900 (Chaoticpwner)
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[Update (3:00 PM 1/26/14) ] Can you ever imagine a guy wielding a katana running around?
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This is still a heavily work in progress game. Expect sudden shutdowns, loss of data from shutdowns, and tons tons tons of glitches, and yay lots lots lots of lag (assuming lag can be quantified)
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How lag could be reduced:
If roblox is able to convert a 100-part model into a single mesh, the physics engine would have 99 less parts to calculate for movement for EVERY player and reduce a TON of lag. Rendering would hardly change since you are still drawing the same number of polygons and faces.
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