Learn about different GPU resources, such as buffers and images, their usage types, and how to make them usable in custom shader programs through descriptors!
00:00 Introduction
01:05 Resource Types
02:48 Buffers
10:09 Images
15:43 Descriptors and Descriptor Sets
20:10 Queue Submission
22:50 Descriptor Pool, and Descriptor Set Allocation
24:19 Descriptor Types
This lecture has been recorded as part of the 186.832 Introduction to Computer Graphics course at TU Wien, winter term 2021.
Brought to you by Johannes Unterguggenberger, Research Unit of Computer Graphics, Rendering and Modeling Group, Institute of Visual Computing & Human-Centered Technology, TU Wien.
Slides can be downloaded here: https://www.cg.tuwien.ac.at/courses/E...