SVGA - When Resolutions Got Bigger - Old-Games.ru Podcast

Опубликовано: 15 Август 2026
на канале: PodcastOGRU
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In this video we will talk about something that is familiar to everyone who has launched games on a PC - graphics settings and high resolutions. On a PC, it has long been the norm to be able to adjust image quality, effects and image details in the smallest detail, as well as change the resolution at which the program runs. But how long ago did this become commonplace? Was there anything other than 320x200 under DOS? When did PC users begin to experience the full charm of high resolutions?

00:00 About PC capabilities
01:52 320x200 - the most popular screen size under DOS
02:50 About high resolutions in the 80s
03:50 Monochrome modes - CGA and Hercules
05:44 EGA - already better, but with reservations
06:59 About VGA - the gold standard
07:45 The only game for IBM video card
08:20 Super VGA - a long road to success
09:29 Windows helped make video cards better
10:25 Arcades and pinballs
12:12 Simulators and racing
16:06 Wargames - engines of SVGA progress?
18:10 Adventure and golf simulator
20:15 Strategies and one flight simulator
24:14 Which game surprised you with the transition to high resolutions?

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