This is the companion video to the Unity font asset switching blog post on CrazyMinnowStudio.com. Using the files available in the article, this demonstrates a method of making font assets respond (switch) to language localization changes in your game or application. This helps when a font assets does not contain the proper characters for the language that has been selected. Some languages use characters that are not common to all font assets. Using a package like this one allows font assets to be switched in real-time, responding to language localization switching (i.e. going from EN to KO).
There are a few cool features implemented to help with localization and font asset switching:
1. Centralized slots for font assets associated with specific language character sets.
2. Ability to override font assets on specific TextMesh Pro enabled objects.
3. Apply and reuse a font material preset for different font assets.
4. An easy to use localization package label slot.
This package is provided free of charge. Enjoy!