DPP: Mechanical Rigging in Cinema 4D | Week 1

Опубликовано: 30 Сентябрь 2024
на канале: Maxon Training Team
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Demystifying Post Production: Mechanical Rigging in Cinema 4D | Week 1

Join Maxon Master Trainer Athanasios “Noseman” Pozantzis, Elly Wade, and Jonas Pilz TD, for this week's livestream where he’ll be introducing you to the fundamental concepts and tools for Mechanical Rigging inside of Cinema 4D.

This session will have Joints, Constraints, Hierarchies, Nulls, Tags, and geometry on the menu.

00:00:00 Waiting Loop
00:01:31 Welcome
00:02:03 Housekeeping

00:03:55 Series Overview
00:08:03 __ Options and limitations
00:10:24 __ Rigging starts with modeling
00:12:33 __ Finding the starting point
00:14:26 __ Example - simplest joint rig [1]
00:16:21 __ Joints and Bones, Display options
00:17:52 __ Mechanical vs. Character (organic)
00:18:46 __ Example - simplest joint rig [2], IK
00:20:37 __ What is moving

00:21:06 Scissor Mechanic
00:22:05 __ Scissor from scratch
00:24:10 __ Important - how to control it
00:25:38 __ The principal setup, mock-up
00:28:09 __ How it could work with a hand

00:29:40 Scissor Arm
00:29:41 __ Constraints, i.e., relationships
00:30:57 __ Parent Constraint
00:32:03 __ Scissor-Arm
00:36:07 __ Multiple solve results IK, Pole
00:36:57 __ Pole example
00:38:37 __ Extend the Siccor-Arm
00:40:10 __ Arms direction and setup, circle
00:42:17 __ Base for more complex setup

00:44:13 Q Priorities and sorting those [1]
00:46:12 Q Joints and rotation origin
00:49:17 Q __ Joint vs. Object in IK
00:50:53 Q Crane problem
00:53:02 Q __ Divide and control separately
00:54:03 Q __ Freezing Coordinates
00:54:47 Q __ Base Rotation, Arm rotation
00:56:14 Q __ Target, Protection, Constraint
00:59:42 Q Priorities and sorting those [2]
01:10:22 Q Priority makes the difference
01:13:05 Q __ Tip - priority number steps
01:17:01 Q Target Tag only Z-axis
01:17:20 Q __ Aim Constrain Tag as alternative
01:19:11 Tip -- Position Blend, user preferred

01:23:21 Double Crossover Assembly
01:24:07 __ Five main elements
01:24:30 __ Pivot points, Nulls To Joints
01:25:39 __ What are the fixed points
01:26:44 __ What are the 3 Joint setups
01:35:30 __ Setting the driving object
01:41:06 __ Base rules for success

01:46:37 Freeze Coordinates
01:47:04 Q Gear Linking Expression

01:50:08 Wrapping up
01:51:30 Housekeeping
01:53:00 Thank you and bye