A quick tutorial showing how you can track footage inside of After Effects, get it into Unity3D, and render out from Unity to composite.
Why go through all that trouble?
Because for me, Unity is easier to work with than 3DS Max, especially when scripting can be used.
Some key info:
The camera renders out per-pixel into a PNG, instead of using Application.CaptureScreenshot(). This lets it render out proper alpha channel, instead of having to worry about artificial greenscreening (especially useful if rendering a semi-transparent green or blue object), keying, or rotoscoping.
/ pheonise
EXPORT SCRIPTS FOR AFTER EFFECTS TO 3DS/BLENDER: http://www.pheonise.com/tutorial/Expo...
STARTER TUTORIAL FILES: http://www.pheonise.com/tutorial/Tuto...
COMPLETED TUTORIAL FILES: http://www.pheonise.com/tutorial/Tuto...