Devlog about developing a game environment, built solo using the Panda3D game engine.
In this video I try out the new realistic disassembly effect for building parts,
when the building main item is removed in its place remain its broken parts.
The project continues as an exploration of the core techniques behind 3D game engine Panda3D, bringing them all together.
Hardware:
Intel Core i5 & RTX 3050 Laptop
Check out Panda3D blog for technical stuff:
panda3d.org
discourse.panda3d.org
some models/assets: sketchfab.com & freestylized.com
skydome: www.shadertoy.com
pbr textures: ambientcg.com
sound-effects: pixabay.com