This is my first tutorial video for Substance Painter. I will probably do a few more videos for substance painter, but right now, this video focuses almost entirely on fill and mask layers. Again, please feel free to navigate through the video with chapters, I have put them in myself so that you can confidently skip through my yapping without missing anything important. Let me know in the comments if you have any questions or any video requests regarding Substance Painter!
Chapters:
0:00 Introduction
1:15 Start of video
2:03 Why a fill layer versus a paint layer?
3:15 Using fill layers with materials
3:31 SBSAR Materials
4:24 Introduction to masks
4:42 How do masks work?
5:20 Viewing your painted mask
6:00 Why fill layers are better than paint layers when using materials
6:52 Introduction to Polygon Fill tool
7:30 Important limitation of Polygon Fill tool
8:15 Using Polygon Fill - Object mode
8:33 Using Polygon Fill - UV Chunk mode
11:42 Issues with height data bleeding into other layers
12:07 Introduction to anchour points
12:33 How to use masks and anchour points to fix the height data issue
13:48 How subtraction blend mode works
15:12 Tiling your fill layers
16:18 Dealing with seams from tiling materials
16:58 Introduction to Tri-Planar fill projection mode
17:51 Introduction to Cylinder fill projection mode
18:37 Usage of keybind "X"
19:02 Bypassing the restrictions of the Polygon fill using the UV Map
19:34 Different ways to duplicate layers
21:13 Using fill layers for non-tiling textures (like decals)
21:53 A (crummy) introduction to Planar fill projection mode
24:45 Toggling different layers of a material
25:06 Alt+Click trick in Substance Painter
25:34 What toggling layers of a material does
26:15 Using fill layers to duplicate masks
27:04 Adobe's dynamic image masks (specifically grunge maps)
28:20 Using the customization options of a dynamic image mask
29:18 Random seeds in dynamic image masks
30:02 Using Multiply layer mode to mask grunge maps to specific areas.
30:37 How multiply works
31:41 Locating your project you lost in 3D view space
32:08 Introduction to generators
32:20 Remember to bake your mesh!
33:22 How I use generator layers (with fill layers)
36:16 Why you shouldn't put generators into fill layers
37:42 What is Ambient Occlusion?
37:53 Changing the view mode to view different layers of texture data
40:10 Using Anchour Points and Fill Layers on masks to duplicate existing masks
42:10 Am I able to enter numbers that are outside of the range of the slider?
43:13 Filter layers
48:07 Tip for searching through assets
49:46 Manipulating fill layers in 2D space
51:35 Quick explanation of white masks
52:12 Inverting black/white masks
53:04 Using anchour points and fill layers on white masks
53:37 Masks with colour selection filters
54:49 A more in-depth look at layer blending
56:17 Ending