In this tutorial, we explore a visual scripting workflow for generating custom HLSL code inside Unreal Engine’s PCG framework. Learn how to build advanced procedural logic visually while keeping the flexibility and power of shader-based workflows.
This free tool is coming packed with different prebuilt features that will make your life much easier!
Links:
KWeave free editor: https://pcgex.github.io/kweave/
Fab creator page: https://www.fab.com/sellers/Nebukam
Chapters:
00:00 Why this is such big deal
03:20 Basic Kweave usage
09:35 Installing Kweave Bridge plugin and connecting to UE
12:00 Point generator creation with Kweave
27:05 Point processor HLSL with Kweave
49:00 Use random mesh per biome color data
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