In this tutorial I'll go over how to create your own volume smoke for free using Blender, with a special section on figuring out the scaling and setup needed for use with Daz Studio.
0:00 Intro
1:11 Setting up scaling
12:30 Proxy Cube to hold VDB object
14:12 Setting up the shader in Daz Studio
22:10 Creating the VDB sim in Blender
30:22 Setting up the VDB frame in Daz Studio
31:52 Saving your volume object and setting up a proxy
35:45 Saving as a scene subset and conclusion