In this Unreal Engine 5 tutorial, we build a Food and Water (Hunger and Thirst) system using Blueprints only, perfect for survival games and beginner gameplay systems.
We create food and water bars that gradually drain over time, basic pickup items that increase your food and water inventory, and keyboard input that lets you consume items to refill the bars. The UI automatically updates as values change, making this a clean and scalable system you can expand later.
This tutorial is designed to be easy to follow and beginner friendly, while still using best practices you’d want in a real project.
Music: Bensound.com/free-music-for-videos
License code: UKJTTJ4V8GOOEAF1
Artist: : Lunar Years