RetroArch HSM Mega Bezel Reflection Shader - Comparison 01

Опубликовано: 14 Март 2026
на канале: Brand Artery
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First draft segment of a video I'm making about the HSM Mega Bezel Reflection Shader in RetroArch. Hopefully will get around to finishing the video soon, life is crazy o.O More about the shader:

https://www.libretro.com/index.php/re...

/// Additional stuff:
HSM Reflection Shader Graphics by Duimon: https://github.com/Duimon/Duimon-Mega...
Duimon's screenshot gallery: https://duimon.github.io/Gallery-Guides/

/// My shader Settings:

»» First, load this shader:
shaders_slang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp

»» Then, set these Shader Parameters:
[ CORE RES SAMPLING ]:
Scanline Dir Multiplier: 1600.00
Opposite Dir Multiplier: 150.00

[ BEZEL GENERAL ]:
Noise - Def 30: 5.00

[ BEZEL COLOR ]:
Value/Brightness - Def 10: 40.00

[ FRAME GENERAL ]:
Noise - Def 30: 10.00
Outer Edge Shading: 40.00
Shadow Opacity: 100.00
Shadow Width: 50.00

[ LED LAYER ]:
Opacity: 100.00

[ INTRO SEQUENCE ]:
Speed: 280.00

[ COLOR TWEAKS ]:
CRT Profile: 4.00
Sega Brightness Fix: 1.00

[ -- COLOR CORRECTION - GRADE -- ]:
Grade ON: 0.00

[ BRIGHTNESS SETTINGS ]:
Bright Boost Dark Pixels -- brightboost: 2.40

[ SCANLINE OPTIONS ]:
Scanline Type -- gsl: 1.00

[ NOISE ]:
Noise ON: 1.00
Add Noise: 0.26

»» Then, save your shader preset (e.g. as global, if you like)

»» There are some other shader parameters which I added directly to the shader preset file to achieve the look from this video:
CONTR = "0.080000"
HSM_AMBIENT_LIGHTING_OPACITY = "100.000000"
BackgroundImage = "Mega_Bezel_Community/Duimon-Mega-Bezel/Graphics/TV/TV3.png"

»» For that last one (BackgroundImage, which is the TV background), you need to download and manually install Duimon's shader graphics collection, instructions here:
https://github.com/Duimon/Duimon-Mega...

»» Check out Duimon's screenshot gallery to find graphics you might want to use: https://duimon.github.io/Gallery-Guides/