Want to pick up and inspect physics objects in Unreal Engine 5? 🧲
In this tutorial we’ll build a first person physics interaction system using line traces, physics handles, and controlled pitch and yaw rotation.
This system lets players grab objects, hold them in front of the camera, and rotate them smoothly without snapping or jitter.
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You can now pick up and inspect objects in your world.
Why not move around it faster too?
Set up teleporters for instant movement across your level ⚡:
• How to Make a Teleporter in Unreal Engine 5: • Create a Simple Teleporter in Unreal Engin...
Now that your world has interaction and movement, let's add some life to it.
Create a simple wandering AI that roams around the level 🤖:
• How to Make a Wandering AI in Unreal Engine 5: • Build a Wandering NPC AI in Unreal Engine 5
Want early access before tutorials go public?
Support the channel and get upcoming Unreal systems here: ❤️ https://www.patreon.com/c/ShaunFulton...
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Timestamps 🕑
0:00 - Intro & Preview
0:28 - Step 1: Project Setup and Expectations
2:17 - Step 2: Create Input Actions and Bindings
4:37 - Step 3: Set Up the Interaction Line Trace
6:56 - Step 4: Add Core Components, Variables, and the Outline Material
11:18 - Step 5: Grab the Hit Component and Apply the Outline
15:00 - Step 6: Release the Object and Remove the Outline
16:47 - Step 7: Capture Rotation Input for Pitch and Yaw
19:11 - Step 8: Update the Held Object on Tick
20:44 - Step 9: Apply Pitch and Yaw Rotation to the Held Object
23:30 - Step 10: Create a Physics Object to Interact With
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