After Rain

Опубликовано: 03 Август 2026
на канале: CGI
38
2

I created this entire environment from scratch using a modular pipeline. I modeled all main assets in Autodesk Maya with clean and simple geometry so they can be reused. I did the texturing in Adobe Substance 3D Painter and made realistic PBR materials. I assembled the full scene in Unreal Engine 5, where I worked on lighting, composition, and rendering to make it look cinematic and realistic. I also used Megascans textures and some Fab assets to decorate the scene and add more detail. This workflow helped me keep the scene organized and efficient.
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