The Mesh Light in Vray for Sketchup is another type of lighting options. The light source takes the shape of an object selected. This object must be a group or a component.
The Options Section.
Invisible – When enabled, the shape of the light source will not be visible in the render result. When disabled, the source is rendered in the current light color. This only affects the visibility of the light when seen directly by the camera or through refractions. The visibility of the light with respect to reflections is controlled by the Affect specular option.
Double Sided – When enabled, light will be emitted from back-facing polygons of the mesh as well.
Affect Diffuse – When enabled, the light affects the diffuse properties of the materials.
Affect Specular – When enabled, the light affects the specular of the materials.
Affect Reflections – When enabled, the light appears in reflections of materials.
No Decay – Normally the light intensity is inversely proportional to the square of the distance from the light (surfaces that are farther from the light are darker than surfaces which are closer to the light). When this option is enabled, the intensity will not decay with distance.
Shadows – When enabled (the default), the light casts shadows. When disabled, the light does not cast shadows.
Watch more sketchup tutorial here:
https://www.youtube.com/watch?v=p47dX...
❤ Follow me on my Social Media:
/ vraysketchup. .
/ lambinicioon. .
❤ Subscribe To My Channel :
https://www.youtube.com/channel/UC_cy...
Category
Education